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Download Virtual Reality: Heart of Ice (Virtual reality game books) eBook

by Russ Nicholson,Dave Morris

Download Virtual Reality: Heart of Ice (Virtual reality game books) eBook
ISBN:
0749716746
Author:
Russ Nicholson,Dave Morris
Category:
Activities Crafts & Games
Language:
English
Publisher:
Mammoth (April 25, 1994)
Pages:
256 pages
EPUB book:
1894 kb
FB2 book:
1205 kb
DJVU:
1720 kb
Other formats
lrf mbr mobi azw
Rating:
4.2
Votes:
729


Goodreads helps you keep track of books you want to read

In the twenty-third century the world is dying  . Goodreads helps you keep track of books you want to read. Start by marking Heart of Ice (Virtual reality game books) as Want to Read: Want to Read savin. ant to Read.

Series: The virtual reality series. Paperback: 300 pages. Publisher: Mammoth (September 13, 1993)

Series: The virtual reality series. Publisher: Mammoth (September 13, 1993). This is a gamebook, set in a future world where a malfunctioning weather control computer has caused a new ice age. With its emphasis on the hardship of life and the collapse of civilization, it has a real post-apocalyptic feel. At the beginning of the book, you choose a number of skills; then you go through the book, attempting to make the right choices to make it to the end. There are items, keywords and money to keep track of.

He is a physicist who has also spent a year as the UK’s bestselling fiction writer, and a videogame designer whose literary work has been awarded a Kirkus star. Unlike the CYOA books of your childhood, Heart of Ice requires you to maintain a character sheet, where you record items you have collected and the health and status of your character, as well as the occasional code word, which allows more interesting plot variations. Heart of Ice is regarded by many as the pinnacle of the genre.

Virtual Reality was the name of a series of six gamebooks released in 1993 and 1994. Four of the books were written by Dave Morris, and two by Mark Smith. The game system used in the series is unusual for gamebooks, in that there is no use of dice or other random elements. Instead, the player picks a number of skills from a list, and may be directed to different paragraphs based on whether or not they have a particular skill. The list of skills is similar, but not identical, from one book to the next.

10 Virtual Reality series. Morris has frequently collaborated with other gamebook writers, notably Jamie Thomson (Fabled Lands:46 and The Keep of the Lich Lord) and Oliver Johnson (Blood Sword, Dragon Warriors and Golden Dragon). He has worked with many illustrators including Russ Nicholson, Siku, Iain McCaig, Leo Hartas, and Martin McKenna. His original novels include Knightmare (a historical fantasy adventure series set in the early 13th century that ties in with the television series of that name), Teenage Mutant Ninja Turtles and the contemporary horror novel Lost Souls.

Unlike most other books where you record things, this book is NOT random. One night, you see a news report about something called The Heart of Volent, a meteorite formed in the big-bang. You can choose fom several different characters to play, each one suited to a different style of play. Whoever touches the Heart will possess the power of a god. Along the way you must find out as much as possible about this stone, and when you get to the Lost City of Du-En, where the heart is, you must fight others for the ultimate power.

A fabulous gemstone, The Heart of Volent, focuses the cosmic forces which shape the universe

A fabulous gemstone, The Heart of Volent, focuses the cosmic forces which shape the universe.

Heart of Ice Dave Morris. Illustrated by Russ Nicholson.

Dave Morris, Russ Nicholson. In the twenty-third century the world is dying. The ice tightens its inexorable grip on the planet, squeezing the life out of its remaining inhabitants. In this hypertext adventure, you are one of the last few heroes of humanity, grappling with the ecological disaster that the world has become.

A fabulous gemstone, The Heart of Volent, focuses the cosmic forces which shape the universe. But as chaos grows and a new Ice Age closes its grip on the world, the reader competes with a handful of desperate adventurers in the search for the gem.