almediah.fr
» » Whispers of the Vampire's Blade (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting Adventure)

Download Whispers of the Vampire's Blade (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting Adventure) eBook

by David Noonan

Download Whispers of the Vampire's Blade (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting Adventure) eBook
ISBN:
0786935103
Author:
David Noonan
Category:
Gaming
Language:
English
Publisher:
Wizards of the Coast; First Printing edition (September 1, 2004)
Pages:
32 pages
EPUB book:
1569 kb
FB2 book:
1327 kb
DJVU:
1588 kb
Other formats
mobi rtf azw lit
Rating:
4.5
Votes:
660


The second adventure for the new Eberron campaign setting.

The second adventure for the new Eberron campaign setting. This full-length adventure for the newest D&D campaign setting showcases many of the most unique traits of the Eberron setting. It will play out across the entire face of the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first published Eberron adventure.

Whispers of the Vampire's Blade (Dungeon & Dragons d20 . Fantasy Roleplaying, Eberron Setting Adventure). Eberron Campaign Setting (Dungeons & Dragons d20 . Fantasy Roleplaying). Whispers of the Vampire's Blade (Dungeon & Dragons d20 . Shadows of the Last War (Dungeon & Dragons d20 . Fantasy Roleplaying, Eberron Adventure). World's Largest Dungeon (Dungeon & Dragons d20 .

The second adventure for the new Eberron campaign setting It will play out across the entire face of the Eberron world and is designed to either be a stand-alone. It will play out across the entire face of the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first published Eberron adventure, Shadows of the Last War. Год: 2004.

Fantasy Roleplaying costumes outfits and games

Fantasy Roleplaying costumes outfits and games. Tuesday, March 16th, 2010 at 12:58 p. . Download (pdf, 1. 3 Mb) Donate Read.

Manufacturer: Wizards of the Coast Release date: 1 September 2004 ISBN-10 : 0786935103 ISBN-13: 9780786935109. add. Separate tags with commas, spaces are allowed. Use tags to describe a product . for a movie Themes heist, drugs, kidnapping, coming of age Genre drama, parody, sci-fi, comedy Locations paris, submarine, new york.

Noonan, David Whispers of the Vampire's Blade (Dungeon & Dragons d20 . ISBN 13: 9780786935109.

Beautiful Japanese Music Koto Music & Shakuhachi Music - Продолжительность: 1:01:36 Fantasy & World Music by the Fiechters Recommended for you. 1:01:36. Skyrim - The Dragonborn Comes - Swedish Radio Symphony Orchestra, Sabina Zweiacker - Продолжительность: 6:04 mrjonte2309 Recommended for you. 6:04. Chopin Nocturnes - Продолжительность: 1:50:55 Wonders Of Classical Music Recommended for you.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron-a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers.

The second adventure for the new Eberron campaign setting.This full-length adventure for the newest D&D campaign setting showcases many of the most unique traits of the Eberron setting. It will play out across the entire face of the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first published Eberron adventure, Shadows of the Last War.
  • Yannara
Holy Crap! This adventure never lets up! You hit the ground running and barely have time to catch your breath. This adventure is very well written and you can tell the writer loves to game. Information is easy to find and 'what if this goes wrong?' scenarios are covered as well. This campaign has some awe inspiring action sequences and really makes your players have to think on their toes. One of the things you should be aware when running this campaign is that there isn't much time for the players to do research or aquire new items. Things move along at a breakneck pace, so make sure you give your players opportunities to get the things they need. Also, certain parts of this campaign are really, REALLY tough. Make sure they're fairly well prepared before they fight Lucan.

Have fun!
  • Umor
gift my son loved it
  • Saberblade
Great condition thanks!
  • Walianirv
Awesome book
  • Hatе&love
read it, but haven't ran yet, doesn't follow up with previous adventure in series very well
  • Fog
There is a great adventure in the module somewhere but it's hard to find it because the adventure is so streamlined that railroading your party is required otherwise the whole adventure falls apart. I say there is a great one in there because all the big set piece events are pretty darn fantastic but unfortunately the constant "running after the vampire" gameplay gets stale quick because the players know they aren't going to catch him until the end and if they do then its the end of module either by player deaths or lucan's death. I give it 3 stars because an experienced dm can still find a lot to use in this module and can even turn it into something a bit more complicated. Perhaps leaving clues along the way as they follow lucan instead of having him pop out to say hello and disappear again or perhaps add some more baddies in there other than lucan and his sister. I really haven't given it much thought but it is a n ok campaign if ran by an experienced dm. Just don't run as is or your players are really going to be frustrated. The module is definately weighted against the pc's because like an earlier reviewer said everything is set up so you can't detect undead and other such nonsense. This is the kind of thing that the dm's guide warns you against doing. Let the players use their abilities and common sense instead of just cheating, which is what it comes down to the module doing.
  • Rainshaper
This adventure is guaranteed to frustrate your players out of their minds. It will make them hate life to such an extent that you'd better make sure none of them are armed since they may very well blow their brains out right there at the gaming table. Perhaps that's a slight exaggeration but we did have one player who was about to have his character commit suicide.
The adventure ignores all common sense. Magebred horses should be able to catch the coach the villein was riding in since it's speed should be vastly lower than a mounted group. The characters are chasing a vampire yet they are frustrated at every turn by local officials and features of the area that make spells like detect undead or detect evil completely useless. The only time you will encounter the bad guy is when you're up to your ears in enemies and then he pops out, and laughs evilly then disappears. It leaves the players with the feeling that nothing they can do to investigate or deal with the bad guy matters or can have any effect and that they are just along for the ride. My group just sort of camped in the dining car during the lightning rail train portion of the adventure simply because there was nothing we could do to move the adventure along. It had become impossible to ignore by then that we were on a plot hammered adventure with no options. When this happens it means the adventure has succeeded in breaking the gaming group's spirit.
Furthermore the vampire opponent is so powerful that he could destroy the PC party at any time in the adventure. Using the confusion ability of the sword, level drains, and the vampire's domination ability (and ability that lasts many days), he could reduce the party to a group of enslaved vampire minions within 10 rounds. The fact that he doesn't causes the adventure to loose all sense of genuineness or reality. You can only suspend disbelief so much before the adventure looses all merit in a player's eyes. This one lost it by the end of the impossibly ridiculous horse chase. The DM has had to save the party a couple times when we all should have died. One was the mummy rot situation. A 4th level party that's 3/4 infected with mummy rot when they're far from civilization or curse removal services is going to die.
This adventure has caused a revolution in our gaming group. We've fired our DM and we're replacing him with another player. But before we do that we're going to have some fun with him. When the final battle comes we're going to surrender to the bad guy and become a party of undead minions of the Lucan. Ha Ha Ha! "The player laughs evilly"