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Download Vampire: The Requiem: A Modern Gothic Storytelling Game eBook

by Dean Shomshak,C. A. Suleiman,Ari Marmell

Download Vampire: The Requiem: A Modern Gothic Storytelling Game eBook
ISBN:
1588462471
Author:
Dean Shomshak,C. A. Suleiman,Ari Marmell
Category:
Gaming
Language:
English
Publisher:
White Wolf Publishing; 1st edition (August 21, 2004)
Pages:
294 pages
EPUB book:
1714 kb
FB2 book:
1854 kb
DJVU:
1174 kb
Other formats
mobi lit docx azw
Rating:
4.7
Votes:
714


Vampire: The Requiem: A Modern Gothic Storytelling Game.

Vampire: The Requiem: A Modern Gothic Storytelling Game. This book offers a lot of nice material that a Storyteller can use in his or her chronicle, but for them to do so they're going to have to do a lot of work on their own. For those expecting to have a setting handed to them without adding to it on their own may be disappointed. This book is a toolkit, dont expect to have a setting handed to you without YOU doing some work.

Marmell, Ari; Shomshak, Dean; Suleiman, C. A. Published by White Wolf Publishing 2004-08-21 (2004). ISBN 10: 1588462471 ISBN 13: 9781588462473.

When Ari Marmell has free time left over between feeding cats and posting on social media, he writes a little bi. Vampire: The Requiem: A Modern Gothic Storytelling Game Aug 21, 2004. by Ari Marmell, Dean Shomshak, C. Suleiman.

When Ari Marmell has free time left over between feeding cats and posting on social media, he writes a little bit. His work includes novels, short stories, role-playing games, and video games, all of which he enjoyed in lieu of school work when growing up. He's the author of the Mick Oberon ective series, the Widdershins YA fantasy series, The Goblin Corps, and many others, with publishers such as Del Rey, Pyr Books, Wizards of the Coast, Omnium Gatherum, and Titan Books.

Vampire the Requiem is a modern storytelling game of gothic horror Vampire: The Requiemis inspired by Vampire: The Masquerade Vampire the Requiem, Werewolf the Apocalypse,.

Vampire the Requiem is a modern storytelling game of gothic horror. Vampire: The Masquerade is the first World of Darkness game and the first Storyteller System and centered around vampires in a modern Gothic-Punk world Vampire: The Requiemis inspired by Vampire: The Masquerade Vampire the Requiem, Werewolf the Apocalypse,. Vampire: The Requiem - A Modern Gothic Storytelling Game.

Manufacturer: White Wolf Publishing Release date: 21 August 2004 ISBN-10 : 1588462471 ISBN-13: 9781588462473. add. Separate tags with commas, spaces are allowed.

Vampire The Requiem RPG Role Playing Gothic Storytelling Game World Of Darkness.

Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampire in World of DarknessA® chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. When Ari Marmell has free time left over between feeding cats and posting on social media, he writes a little bit.

item 6 Vampire: The Requiem: A Modern Gothic Storytelling Game -Vampire: The Requiem: A Modern Gothic Storytelling . Suleiman, Dean Shomshak. Place of Publication.

item 6 Vampire: The Requiem: A Modern Gothic Storytelling Game -Vampire: The Requiem: A Modern Gothic Storytelling Game. item 7 Vampire the Requiem Core Book by . Suleiman, Dean Shomshak, Ari Marmell (HB) -Vampire the Requiem Core Book by . Suleiman, Dean Shomshak, Ari Marmell (HB).

Ari Marmell, Dean Shomshak, C. The Vampire: The Requiem Rulebook is the core rulebook for the Vampire: The Requiem game line. It is used in conjunction with the CofD: World of Darkness: Storytelling System Rulebook, and focuses on the Kindred, vampires that stalk the night. Categories: Vampire: The Requiem books.

Welcome to the Danse Macabre Since time immemorial, the Kindred - vampires - have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought. Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play. U.S. Page Count: 304
  • Brakree
Excellent and worth every penny you dish out. Vampire (both the Masquerade and now the Requiem) have not only revolutionized the roleplaying game industry (the first game where you could play the "monster"), but has become a hallmark of quality production and has won major gaming awards. In order to play this RPG game you also need the Core Mechanics rulebook World of Darkness. Vampire (and subsequently Werewolf and Mage) are the core supernatural games of White Wolf (they are now releasing one time splats such as Promethean and Changeling: the Lost). Definitely of a mature nature, these games will offer you the opportunity to adopt the role of one of the undead.

You get to belong to one of five Great Clans (that define your powers) and join one of five great Covenants (that establish your role in the world of the undead). You can be a sensual Daeva or a lordly Ventrue, a hideous Nosferatu, animalistic Gangrel or a mystical Mekhet. This new game is a must for any who want to experience X-files type investigative horror or tell stories in the World of Darkness. Many currently published supplements further allow you to personalize and add unique traits through the innovative use of "bloodlines" which are variations on the 5 clans. This is not a game of global conspiracies, it is all about personal horror, so dont expect contrived *Meta plot* elements from the Masquerade version. This game has thankfully eliminated those.

Again, this is a game of Gothic Horror, where you experience personal themes. This game is NOT Dungeons and Dragons. If you want developed and personalized characters, mature themes and exploration of personal horror and morality then pick this one up.

This game is followed by Werewolf the Forsaken (which Im currently running) and Mage the Awakening (my favorite). It lends itself best for small intimate groups of 2-6 players due to the personal horror aspects of the characters. It also, due to vast improvements in the rules from pervious editions, allows for much better integration and cross over playability with the other supernatural monsters (prometheans, changelings, mages and werewolves). This game is a gem, beautifully illustrated and with highly evocative art. Even if you are not a roleplayer it is a unique exploration of the Vampire myth.

All you need to play the game is this book and World of Darkness blue book, sold separately. And some 10 sided dice and note paper.
  • Ance
In really good shape to be used, inner pages are as good as new and even retains the smell of a fresh new book. There where really small scratches on the borders of the covers that go unnoticed and are not a big deal. The book in itself has the best vampire storytelling setting ever written (personal opinion). It's easy to understand at first read and can give you hours and hours of fun just by planning plots for your players. A must have for those in the need of a dark (and well groomed unlife) role playing game.
  • Gela
If you are trying to get your non-gamer friends to play something with you, this is a good starting point. The rules are simpler than DnD and the themes are easier to grasp, especially if you set your story in a modern city.
Lots of fun, and interesting thematically. I dare you to try to be a good guy when you have to commit assault and battery on a nightly basis just to survive!
  • Qumen
Vampire: The Requiem is a required book, along with the The World of Darkness book, to play a vampire character. The book is well put together, though some information is repeated in different sections. The story vignettes are interesting and the books gives a lot of hints and ideas for characters. If you have already been playing Vampire: The Requiem, and know the rules (How did you do that without this book?) I would not recommend this book.

The book contains the basic rules for playing as a vampire, information on the clans and convenants, how the disciplines work, as well as information on how to customize your games with new bloodlines. Information can be glossed over, but this is solved by the brilliant marketing ploy of the Vampire: The Requiem Clan and Convenant books. The core book does give you enough information to start a game, and if you aren't worried about your stories being 'true' to the WoD universe this book will be enough.

Vampire: The Requiem does a good job of introducing interesting clans with varied strengths and weaknesses. If you are worried about spending a lot of money on a game you may not enjoy, I recommend downloading the free demo from [...]
  • Xinetan
good quality, fast shipping
  • lucky kitten
ok i looked at this book in my local stores and one half as good went for 35 bucks im so happy with this its not even funy
  • Cerana
This was a great find! It came new as expected and was packaged so there was no damage to the book.
Font is wierd but a good rpg i enjoyed it