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Download Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya eBook

by Adam Watkins

Download Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya eBook
ISBN:
0240820428
Author:
Adam Watkins
Category:
Other Media
Language:
English
Publisher:
Focal Press; 1 edition (February 23, 2012)
Pages:
448 pages
EPUB book:
1934 kb
FB2 book:
1240 kb
DJVU:
1942 kb
Other formats
azw mbr lrf doc
Rating:
4.1
Votes:
121


Personalized experience. Getting Started in 3D with Maya.

Personalized experience. Create a Project from Start to Finish - Model, Texture, Rig, Animate, and Render in Maya. 428 Pages · 2012 · 1. 7 MB · 2,926 Downloads ·English. by Adam Watkins (Auth. Do not seek to follow in the footsteps of the wise. Seek what they sought.

Additional textures and models will give you all the resources you need to start making your own projects in no time .

In what has to be one ridiculously long title for a pretty straight-forward book, Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya is actually not a bad place to start if you’re trying to get into 3D. Adam Watkins manages to pack all the crucial steps of 3D modeling and animation into 9 concise chapters. I enjoyed the flow of the book, and felt that every important detail was explained.

Getting Started in 3D wi. .has been added to your Cart. The book starts by giving you a quick but through rundown of the main tools in Maya. It not only shows you how to use the tools, but gives you the why's of using specific tools

Getting Started in 3D wi. It not only shows you how to use the tools, but gives you the why's of using specific tools. Thoughout the book, the author tells you why, you are doing what you do. After a chapter on how to use the tools, it goes into a chapter on Architectural modeling where the reader is guided step by step on building a set for a video game.

Game Development & Production

Game Development & Production. Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya. Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic the Deliver . Additional textures and models will give you all the resources you need to start making your own projects in no time at al.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic the Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.

Create a Project from Start toFinish Model, Texture, Rig, Animate, and Render in Maya. AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO Focal Press is an imprint of Elsevier. Introduction What this means is that the most successful 3D projects will come from people who have done a lot of work beyond the technical people who have studied light, composition, form, and movement (just to get started). Often times, this comes from formal training (college, university, art school, et., but not always.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic . Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Chapter 7 - Lighting and Rendering Chapter 8 - Rigging and Skinning Chapter 9 - Animation.

The book starts by giving you a quick but through rundown of the main tools in Maya. In what has to be one ridiculously long title for a pretty straight-forward book, Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya is actually not a bad place to start if you’re trying to get into 3D.

Additional textures and models will give you all the resources you need to start making your own projects in no time at al. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering.

It helps you to create a project from start to finish using all the major components of the 3D process - modeling, UV layout, texture .

It helps you to create a project from start to finish using all the major components of the 3D process - modeling, UV layout, texture creation, rigging, animation, and rendering - with Maya.

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering.As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.

The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.

--Provides all you need to get started, including avaluable roadmap to the "big picture" of 3D production. Rather than a lengthy description of dialog boxes or option lists,you gaina fullunderstanding of how Maya "thinks" so thatyou canbecome effective real-world artists.

--Watkins has over twelve years of 3D education experience, having trained hundreds of 3D artists. With multiple award winning students, he knows how people learn 3D, what works and what doesn't, proper pacing, and offers engaging,manageable, yet ambitious tasks.

--Create a project from start to finish using all the major components of the 3D process- modeling, UV layout, texture creation, rigging, animation, and rendering- with Maya.

--Bonus content for professors! Includes suggested curriculum for 3D based trainingfor semester and year-long sessions, suggested layouts and pacing. How do these chapters fit into a teaching strategy? How long should a class spend on each chapter? All these questions are answered in the included Curriculum Appendices and online resources.

  • Gholbirdred
In what has to be one ridiculously long title for a pretty straight-forward book, Getting Started in 3D with Maya: Create a Project from Start to Finish – Model, Texture, Rig, Animate, and Render in Maya is actually not a bad place to start if you’re trying to get into 3D. Adam Watkins manages to pack all the crucial steps of 3D modeling and animation into 9 concise chapters. I enjoyed the flow of the book, and felt that every important detail was explained. The author teaches just enough to get to the next step, and it’s all done in a logical order and progression. If you are just getting started with 3D, or if you know another package and are new to Maya, I think this is a excellent book to pick up.

Watkins begins by explaining the general workflow and with the Maya philosophy (including a few somewhat comical hardware recommendations even though the book is only a couple years old). He continues with architectural modeling, organic modeling, UV layout, textures and materials, lighting and rendering, rigging and skinning, and finishes up with animation. Clocking in at around 448 pages, the book is not particularly short but I found I was able to get through it quickly. Each chapter was just the right size to read in one sitting, and the text was engaging enough to make me want to come back the following day.

I definitely feel like I learned a thing or two by reading this book, and it has helped me to better understand the Maya workflow. Most 3D packages are huge, monolithic pieces of software, and no single book could cover everything. However, Getting Started in 3D with Maya covers the basic things you need to know in order to get started (so the book is true to it’s name). If I had one complaint, it’s that I thought the art direction could have been better. This book won’t teach you to be a masterful artist but I guess that wasn’t the goal or scope of the text. In any case, I would certainly be interested in reading more from the author as I feel he has a clear and honest style that is easy to learn from. Recommended.
  • Hatе&love
If you are new to Maya or modeling, this is the book to get.I just received this book and started to read it and I have to say that I'm sorry I didn't have this book six months ago when I started the animation/modeling progam I'm enrolled in.
The book starts by giving you a quick but through rundown of the main tools in Maya. It not only shows you how to use the tools, but gives you the why's of using specific tools. Thoughout the book, the author tells you why, you are doing what you do. After a chapter on how to use the tools, it goes into a chapter on Architectural modeling where the reader is guided step by step on building a set for a video game. The next chapter goes into Organic modeling of an alien creature-the one featured on the cover.Other chapters are :UV's and Uv Layouts, Material creation snd Texture Painting, Lighting and Rendering, Skinning and Rigging, and Animation in Maya. Also included are Tips and Tricks for working in Maya and Warnings and Pitfalls, which are things that you should lookout for while working. I've been working with Maya for less than a year and I'm still a newbie, and I found these to be very useful. So far, I'm impressed, not only by the content, but by how easy it is to read and understand. The author walks you through the projects, and then gives you homework to work on, so that you can work on what you learned on your own and use the skills on your own projects. As you read, you will find a link to the book's website, where you can download the extra files you might need to work on the assignments. And when I say this book is readable, I mean that I read it, while commuting by bus to work and I actually read it, unlike other books of it's kind, it was interesting and I can't wait to get started working on the projects.
  • Connorise
This is a truly exceptional book.

I can't tell you how many books I've read on working with 3D that are... well let's just say not that good.

This book is great. It was written by a real teacher with real world experience teaching real people how to use Maya. He takes the time to walk you through using Maya in a step by step fashion.

The pace is fast enough so you don't get bored, but he gives you everything you need to know so you don't get lost either.

I can confidently recommend this book to anyone who's serious about learning Maya.

Thanks

Joe (Creatively.Me)