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Download Complete Animation Course eBook

by Chris Patmore

Download Complete Animation Course eBook
ISBN:
0500284377
Author:
Chris Patmore
Category:
Photography & Video
Language:
English
Publisher:
Thames & Hudson Ltd (August 4, 2003)
Pages:
160 pages
EPUB book:
1462 kb
FB2 book:
1789 kb
DJVU:
1305 kb
Other formats
mbr azw lit lrf
Rating:
4.7
Votes:
234


Animation (Cinematography). Books for People with Print Disabilities. Internet Archive Books.

Animation (Cinematography). Hauppauge, NY : Barron's. inlibrary; printdisabled; ; americana. Uploaded by ofieldive. org on August 23, 2012. SIMILAR ITEMS (based on metadata). Terms of Service (last updated 12/31/2014).

This book is great to use mainly as a reference since it touches on all types of animation 2D, 3D, claymation, stop motion and many others discussing the different software technologies that can be used to create animations with sounds and effects.

The Complete Animation Course book.

Chris Patmore is the author of several other books on film animation, including two published in North America by Barron's: Movie Marking Course and The Complete Animation Course

Chris Patmore is the author of several other books on film animation, including two published in North America by Barron's: Movie Marking Course and The Complete Animation Course. Hayden Scott-Baron is an illustrator, graphic designer, and a co-founder of Sweatdrop Studios, one of England's largest Manga studios.

The Complete Animation Course shows you how and more, covering everything .

The Complete Animation Course shows you how and more, covering everything from the art of storytelling?the secret of all great animation?to cel, stop action, and 3D computer-generated animations. From flip books to 3D computer animation on your desktop, this book gives you all you need to know to start making your own animated movies.

Chris Patmore is a London-based writer specializing in creative technology. Hayden Scott-Baron is a professional video game artist, focusing on character design. He has produced artwork and scripts for several manga-styled graphic novels and has created character illustrations for books, magazines, and advertisements.

This complete animation course shows you how and more .

This complete animation course shows you how and more, covering everything from the art of storytelling - the secret of all great animation - to cel, stop action and 3D computer-generated animations. Richly illustrated with animation stills, screen-grabs and artworks, this book is a resource for beginner and advanced animators, and should be a source of inspiration fo. ONTINUE READING.

He is the author of "The Complete Animation Course "and "Character Design Studio, " and runs a Web site for animators and comic book artists. His current book project describes the development and creation of female characters for comics and animation. Chris, who has worked internationally as a graphic designer and photographer, began filmmaking in the late '70s, shooting Super-8 surfing films in Australia.

The Animation Book: A Complete Guide to Animated Filmmaking-From Flip-Books to Sound Cartoons to 3- D. .The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation by Chris Patmore. 42. The Art of Finding Nemo by Mark Cotta Vaz 43.

The Animation Book: A Complete Guide to Animated Filmmaking-From Flip-Books to Sound Cartoons to 3- D Animation by Kit Laybourne 27. Hollywood Cartoons: American Animation in Its Golden Age by Michael Barrier 28. Treasures of Disney Animation Art (Tiny Folio) by Robert E. Abrams 2. The Art of Monsters, Inc. by John Lasseter (Introduction) 44. The Art of Cars by Michael Wallis 45.

Animation is one of the most creative and exciting areas of filmmaking - but if you're new to the subject, where do you start? This complete animation course shows you how and more, covering everything from the art of storytelling - the secret of all great animation - to cel, stop action and 3D computer-generated animations. Richly illustrated with animation stills, screen-grabs and artworks, this book is a resource for beginner and advanced animators, and should be a source of inspiration for those who commission animated films.
  • Vizuru
Not too long - only about 150 pages. And not text-heavy at all. But not an expensive "coffee table" book of pictures either.

I wish more books had a format like this. Most topics are covered in one two-page spread (no page turning) with the topic stated clearly in a sort of extended headline that may be two short but complete sentences. There's a sensible order, but it isn't heavy-handed, so you could open the book at random and read independently whatever two-page spread you get and it would make sense by itself. There are sidebars and illustrations galore. Rather than the usual case of all the additional items "decorating" the text, here the "text" is just one more compositional element that doesn't grasp at some kind of "priority".

It mentions topics as diverse as the right desk chair and 3D software for the masses. It makes a great introduction to the entire field. You'll wind up actually understanding 2D vs. 3D animation, cel vs. digital, vector vs. raster, and so forth. And there's a lot of emphasis on what creators actually (should) do and on what's reasonably possible.

Just a bit dated - I wish there were a newer edition. But not so ridiculously out of date it reads like something in a museum. True, some of the "current" examples are now "out of print" ...but I can deal with that. It looks to me like an overview that was on the cutting edge a decade ago is still an awfully good overview.
  • Gaua
This book pointed me in the right direction. I was trying to decide what materials, software and techniques do I chose to get from point A to point B in my personal project. I looked for a class but I would have had to enroll in college. This book covers story boarding. It explains the different techniques of animation used and explains what they are used for as well as discuss software and their many price range. I discovered the most popular software programs that the large movie and cartoon studios use. The history of animation is covered. It explains how you can start your own projects and includes a great supply section. The book is a little dated but surprising still up to date. I even found a full professional animation program that was mention that sold for a lot of money but because the company has been bought out, it is now free. This book is the first book you should read if you are starting out in animation and do not know what is out there.
  • Armin
I was very disappointed in this book. It is a very pretty book and the illustrations are really eye-catching but there isn't much substance beyond that. The topics are handled in such a light overview that they aren't helpful to anyone who may be looking into creating their own animations. The useful material in the entire book would have only filled 2 to 2 1/2 pages. It certainly isn't a "complete course" nor does it pass along anything more than the most generic information.
  • Rageseeker
Chris has created an invaluable resource for anyone interested in creating animation. I have recently created 2 animated shorts and am well into my third. My first effort was created using Toon Boom Studio's 2D software and for the second, I used Macromedia Flash. I then embarked upon an old-fashioned hand drawn animation with plans to scan the art, assemble it and then edit it. How to do it? My How to Draw animation books barely touched upon the tools needed and none of them covered modern technology, especially the all important modern tool, the computer.
Lady Luck was smiling the day I discovered Chris Patmore's "The Complete Animation Course". The book is NOT a how to draw animated figures kind of book. However, it is a valuable resource filled with ways to produce an animation. The book is handsomely designed and easy to navigate. If you want to know how to find software to create "Pencil Tests" of your drawings to see how you animated action is unfolding, Chris lists several inexpensive programs (and some very expensive ones, too!) and tells the reader which ones are for Macintosh and which ones are for PC. You want to know about setting up a Rostrum Camera? It's in there. How about simple cutout animation or stop-motion animation (also know as claymation and stop-action)--it's also covered. Chris offers many options for the fledgling animator to choose from.
He gives inside animator tips on equipment and procedures. I found myself regularly referring to his book as I moved through the various stages of drawing, shooting pencil tests and scanning the final art.
I'm a long time illustrator but I'm new to animation. The Complete Animation Course has helped me immensely.

5 Stars & HIGHLY RECOMMENDED!
  • elektron
A good book covers a broad area of animation.
  • Terr
Thank you!.... Rapid Shipping.... No regrets whatsoever!
  • Samulkree
ok
Love this book, great little instruction booklet.